Artstation – Fundamentals of Vegetation in Video Games
Artstation – Fundamentals of Vegetation in Video GamesDuration 3h 32m MP4
Info:
What you'll learn
Best tools to use and where to find the best vegetation resources
Best tools to use and where to find the best vegetation resources
A few breakdown examples for multiple trees & ground vegetation
How important shaders are
Different wind types
How to optimize your foliage in engine (UE5)
If you have always wanted to learn about vegetation but didn't know where to start, this course is for you! Entirely oriented to beginners, .Which tools are available and which one to use, where to find good vegetation resources, what are the different steps in creating a tree and how are made some pine trees, palm trees or even the most known ground foliage assets such as grass, fern or bushes? So many questions that this course answers. Please note that this course is focused on beginners in vegetation creation and is purely theoretical. This means that no model creation is performed during this course. You don't need to buy this course if you already have an "Unreal Complete Scene" course. What I will learn? Best tools to use and where to find the best vegetation resources. All the tree creation steps for a Populus tree (structure, 3d branches as textures, full branch creation with plans)A few breakdown examples for multiple trees & ground vegetation (pine and palm + bush, ferns, grass, plants & flowers)How important shaders are. Different wind types How to optimize your foliage in engine (UE5)Software Used: Speedtree 9.5.2Unreal Engine 5.3.23ds Max 2023About copyrights: All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.
Who this course is for
Anyone who wants to learn the basics of vegetation for video games.