Dead Leaf
Note: Images are rendered in real-time with UE4.
Included Textures:
Base Color
Backside Base Color
Translucency
Normal (DirectX normal)
Roughness
Ambient Occlusion
16 bit Displacement
8bit Displacement
Features:
Normal map and displacement map were obtained using scan data.
That's why even flat planes look like 3d with only normal map.
Meshes are scaled to their real size.
Uses only 1 material.
Occlusion, roughness and displacement maps are assigned to R-G-B channel of one texture. They are also individually included.
Texture Sizes: 1024x1024
Vertex Count: 76
Triangle Count: 117
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Formats:
Textures tga,PSD10.5 MB
OBJ (.obj, .mtl)10.5 MB
Autodesk FBX (.fbx)10.5 MB