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FStorm Render 1.5.6H for 3DS Max

Posted on May-23-2024 16:41 | by BNNGUYEN

FStorm Render 1.5.6H for 3DS Max


FStorm Render 1.5.6H for 3DS Max
FStorm Render 1.5.6H for 3DS Max




Info:

Not sure what the latest version of Max this works with

FStormRender has being developed by PinkSoft LTD since 2015 and becomes the most popular GPU render with architectural 3d artists due to its speed, quality and simplicity.

FStormRender doesn't use any existing solutions implemented in other render engines and uses only inhouse technologies giving outstanding, unique and photorealistic result.

FStormRender gets constantly improved by implementing new features and optimizing existing ones to keep GPU rendering leadership. (short reviews: 1.3.6 1.3.3 1.2.5)

FStormRender available only for 3ds max. 3ds max plugin is deeply integrated to 3ds max environment and supports all necessary features. Build-in scene converter easily and carefully converts any scene from Corona, VRay and Octane renders.

RELEASE NOTES:
Changes: Improved and reworked light sampling. Optimized direction lighting. Light sampling power based option is removed. Multiple suns support. Environment sampling ratio. Increase geopattern precision. FStorm Denoiser. DenoiseNormal and DenoiseAlbedo render elements. Scene lister selection only option.

Bug fixes: Broken texture render element. Broken Pulze and other render managers compatibility. Displacement artifacts. Environment lighting dims interior lights. Broken AO render element. Environment atmosphere with light exclude GPU crash. Incorrect atmosphere rendering in render elements. Crash on incorrect geometry uvw mapping. Environment texture gets blurred by denoiser. High Forest Pack GPU memory use. Motion blur crash.

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23/May/2024
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