Go back

Kitchen Sink

Posted on: 17-12-2021, 06:00
The mesh smoothing is controled via Normal Vertices. Model should be imported in a game engine with tangents and binormals option selected.

4K PBR maps: Albedo, Normal and Roughness... no metallic texture just use a value of 1 for your metallic value inside the shader.

Contains also 4K baked maps if you want to make your own materials in Quixel or Substance Painter: Material_ID, Normal, Curvature and Occlusion.

Previews are from Quixel 3DO.

Cheers!


Kitchen Sink


==========

Formats:


Autodesk FBX (.fbx)240 KB