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Mavis Dracula

Posted on Nov-26-2021 00:01 | by thu
Mavis Dracula

Mavis Dracula


Mavis Dracula

From movie Hotel_Transylvania

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Model:

- High/Medium poly

- consists of multiple objects

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Parts:

-Body

-Raven hair (poly and Maya Xgen)

-Eyeballs.. (pupil,iris,reflection layer)

-Mouth.. (Tongue,Upperteeth,Lower_teeth)

-Face

-Mavis Cloth..

-Underwear..

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Poly Count:

-Include Mavis_Cloth* (Smoothed,Unsmoothed)

Verts: 194172,31679

Edges: 379868,56115

Faces: 186028,24750

Tris: 372056,49228

Model use combination of Mesh Color (Vertex Color) and textures (png) (Linear color space)

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Rig:

-Only body

-SkinCluster

-Skinning Method: Dual quaternion

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Formats:

.ma(Maya)

.fbx

.obj(no rig)

paths of textures are relative to maya project

standard materials:blinn,phong,lambert

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* smoothed level between 0-2, the number of polygons may vary (hidden geometry)

Mavis Dracula


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Formats:


Autodesk Maya 2018 (.ma, .mb)34.9 MB
Autodesk FBX 2018 (.fbx)34.9 MB
OBJ (.obj, .mtl)34.9 MB
Maya Mel Script (.mel)34.9 MB
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26/Nov/2021
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